Sunday, October 5, 2008

retroemu.com winter code contest

Been thinking about joining and participating in this.
http://www.retroemu.com/showthread.php?p=687#post687

Just think about it: tracked music, small game size, 2 player support, fancy VFX....
No chance of a Mac port, even though I will be using BASS and OpenGL, which do work on Macs. I know it will not be the caliber of Plasma Pong, which was in devel for around 9 months, but fuck it. I WILL have fun developing this.

Saturday, October 4, 2008

Hooray!

Finally a public response:
http://moogle-tech.com/blog/?p=85

EDIT: All sorted. No drama here, everything peachy :).

Thursday, October 2, 2008

What is needed.

I have been thinking and something is sorely missing from the N64 emulation scene, a video plugin which:

* Is developed on a consensus (games MUST be tested from start to finish, AND be faithfully emulated. That is, if a effort to emulate SM64 is done, it MUST be done from start to finish and the end result should look like real hardware)
* Uses NO inis for configuration, except for storing things like screen resolution. This means, no per game hacks in a game INI.
* Is developed for emulation in mind (NO texture packs)
* Has support for hw accelerated filters (eg. 2xSai on the GPU)
* Supports clean ROMs ONLY (no hacks, just (U) or (J) ROMs. Only supports PAL in circumstances that warrants it).
* Can be ported to Linux and MacOSX

Must be batshit crazy, whatever. Just some things I have been thinking about.