Just thought I'd post some of my experiences with the new Glide64 version.
There are some pretty major updates to emulation. Here's just a few:
* Conker's Bad Fur Day is now emulated perfectly. Yes you heard right: This game, when emulated, now looks 100% identical to real N64 hardware. Considering this is the most technically taxing and impressive N64 game out there, this is saying something.
* YUV texture support. These framebuffer textures are now natively supported. Games like Bottom of the Ninth use this for image representation purposes.
* 32-bit texture support. Needed for the Japanese version of Pokemon Stadium.
* rdphalf microcode commands are emulated. This is used for Perfect Dark and GE 007 sky. Which also means Perfect Dark is, perfectly emulation.
* Not to mention on top of that, full high resolution texture support.
There's loads of other nice things too, but it will take all day to list them....
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6 comments:
Dobutsu no Mori (Animal Forest) menu screen improved?
too bad my card isn't vodoo based. so can't really test glide64 wonder++
quite satisfied with habo D3D8 1.7.0.55 and rice video 6.1.4 (lol, this one is yours right ^_^ )
ups, i mean 'jabo' not 'habo'
Setya: The new version doesnt need a Voodoo card. It works well on normal cards, too.
Anon: Not sure.
:) i get funny colour with it :|
but then again, i forgot about teh wrapper ^_^ which is inluded in teh download. i copy that, and play it, it;s quite nice actually. i only have zelda roms, so only tried it with those.
about the display and effect, i got about the same result from jabo's (the newest 1.7)
we don't discuss 1.7 outside of the pj64 forums, unless its regarding progression updates.
sorry.
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